Site Notes

Info

  • Daily updates are computed at 8:00 AM GMT from Galaxy Harvester's Exported data.
  • Schematics are ingested from the SWG Infinity server source code, so should reflect current stats/attributes etc.
  • Names and descriptions are extracted from the SWG Infinity game files, so should reflect any tweaks Infinity has made.
  • Historic data goes back to around August 2025 when I first started collecting the daily exports from GH.

Background

This site is a hobby project that came about after getting more interested in how resources score (like Galaxy Harvester scores), but primarily because as a new Infinity player I don't have access to "old" resources that often appear in GH lists and would rather see more relevant/recent resources (and more options at once, etc). The site aims to complement what GH already does (and it's awesome - go support it!) with a different twist on finding and scoring resources (for example, weighing a resource more heavily if it's a specific resource).

As a new player I also found it awkward to figure out the best way of grinding profession XP (we get 7 character slots, so that's a lot of professions we can try - woohoo!). Since this site was already collecting resource information and I was also parsing the server source code, it made sense to list the crafting XP gained by each schematic and order that by what gives the most XP. You can find these under the Grinds section.

The frontend UI is also more or less 100% AI coded. I write scripts, parse data, and integrate things - I suck at UI design - so thank god these models have come far enough now to make the UI side much easier to build. I still find myself yelling at the models sometimes for the bugs they make; if you find any, let me know on Infinity Discord.

I also wanted to try and make a site that is completely offline (has no backend server component). All the UI and data is statically hosted by Cloudflare, and with Cloudflare's caching/CDN, it should make the site extremely quick to navigate and load pages. There are pros and cons to this type of approach, but for a site like this that is only showing data updated once per day, it kind of works.

To-do

  • Schematic lists
  • Schematic sub-component optional/variation listing/linking (e.g. can use Composite Armor Segment or Advanced Composite Armor Segment)
  • Schematic Ingredient list orders based on different experiment groups (currently just shows Overall)
  • Double-check some resource score calculations (e.g. how a resource scores when it doesn't have any of the required attributes)
  • Filter some schematics that don't actually make sense for rankings (e.g. Furniture)

Bugs

  • No bugs listed yet.